Aggressive, green hoi polloi

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This is my latest effort; yet another small band of greenskins. Painting them was pure comfort food as these models simply sparkle with character and overall greatness. There’s not much to tell about them. All except one are classic Citadel greenskins from around ’87 – although the goblin with the shield might be a year or two earlier.

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The exception is a fine goblin by Crooked Claw Miniatures. The mini was clearly sculpted in a classic punk outfit with studded leather west, mohawk and a Sid collar. Picking up on that I decided to do the paint-job in the same spirit, keeping the leather black, the studs steely, the nails red and plenty of eyeliner for the guy. What fun.

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I hope you like them. I certainly do.

Cheers

Martin

 

 

 

 

A new battleground

For a while now I’ve been rather bored with the green golf course on which a lot of our battles take place. Having some weeks off on parental leave has given me time to do something about this. Thus taking the cue from Sir Tobi and many other fine bloggers and gamers I decided finally to make a battlemat of my own.

I would have loved to show you some pictures of the process but given that my hands were more or less covered in brown goo for the most part I could not get around to actually using my camera. The method was fairly well-known though. I mixed acrylic paste and sand in three buckets and added different tones of brown as well as water to each container. These different mixes of paint and paste I then smeared on the cloth. While still wet I sprinkled the thing generously with some different types of flock and then left it to dry in the basement.

The point of departure - some rough hessian cloth to be cut into size

The point of departure – some rough hessian cloth to be cut into size

The final result left to dry in the basement. The edges stil needed to be trimmed at this stage

The final result left to dry in the basement. The edges stil needed to be trimmed at this stage

Today I trimmed the edges of the cloth and voila, the whole thing is done, rolled up and ready to be used.

Rolled up and ready for use!

Rolled up and ready for use!

The process was rather fun and messy. Now I’m eager to see some action on my new battleground. This will at the latest be by mid-September where we’ll be playing a scenario entitled “In the halls of the Ghoul King”, but more about that in a later post.

Cheers

Martin

Evil at heart: A few dark elves

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Here are a few dark elves I recently had time to finish. They’ve been lurking at the top of my “to do”-list for some time now and I’m very happy to be able to cross them off the list. The minis are great and I find myself growing more and more fond of the classic Citadel dark elves. The arrogance and menace conveyed in these miniatures is simply fantastic. There’s so much character and personality in each model which is completely lost in their later incarnations.

But I’ll admit one thing – I find these elves quite taxing to paint. They are smallish, slender minis covered in delicate details. It takes forever to finish them and there is the constant risk of muddying the result by too many or too few different colours. But the end result makes it worthwhile.

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The colours I used perhaps not the most innovative but I really like the classic combo of black, blue and purple so why do something different just for the sake of doing it differently. Thus Black, blue and purple are recurring but interspersed with other colours as well, adding to a more individual look on each mini.

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Well, that’s it for now. Next up is some goblins and then who knows what.

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By the way, I’m looking jealously at the posts people are making while prepping for this year’s BOYL. Sadly I’m not going to make it this year – our second child is set to be born sometime next week which makes it difficult to travel to England. But next year I’ll for sure be back at Stoke Hall.

Cheers

Pipers At The Gates of Dawn

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A week ago I had chance to finish these weird beauties. Three servants to the elder gods produced by Metal Magic sometime around ´89. They come from their very nice Dunwich Detectives line and to my mind they are among the best monsters from this range.

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What I really like about these models is their completely alien feel. They perfectly capture that uncapturable sense of strange otherworldliness that Lovecraft laced his so-called Cthulhu mythos with. And indeed they were rather strange, but also very fast, to paint. The minis have few details, no obvious facial features, in fact barely a head, and lots of weird formations on the skin, which can be a bit disorientating. But you gotta love these minis.

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They’ll be serving as demonic mutations in my private Oldhammer universe, where they’ll play their strange horns deep in the hidden valleys of the Black Mountains, where most of our small games are located for the time being.

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Ahh.. Can you hear it? That: “muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes; to which detestable pounding and piping dance slowly, awkwardly, and absurdly the gigantic Ultimate gods, the blind, voiceless, tenebrous, mindless Other gods whose soul and messenger is the crawling chaos Nyarlathotep.” (H. P. Lovecraft, The Dream-Quest Of Unknown Kadath)

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But back to the dark elfs I’m working on now.

Cheers

 

 

More mean, green dum dum boyz

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Yep, I’ve been painting greenskins again. As always they were a joy to paint. The goblins are not among the greatest figures of their kind but I really do like the little skinny fella with his hair in a knot. I guess he is one of the gobbos sculpted by the Perry twins but here I might be mistaken. The mini looks like a miniature orc and especially his face is very different from the usual facial features sculpted by Kev Adams.

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And speaking of Kevin Adams, the heavily armoured night goblin champion is undeniably not one of my favorite goblins. The mini is clumsy and lacks both character and a sense of dynamic quality. A trait which I think is characteristic of the goblins from around this time (the early 90’s).

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The two orcs were sheer pleasure to paint. Especially the hooded orc is great with the ragtag spear and his evil yet slightly stupid facial expression. Minis like this one is exactly why I keep returning to the Citadel greenskins from this periode.

 

 

Well, that’s it for now.

Cheers

Martin

 

 

Temple of the Blood Jewel

 

 

During the last week of April we played a small game of Oldhammer. A fierce struggle between a band of badass dark elves and the sinister inhabitants of an ancient, ruined temple deep in the Black Mountains where the fabled Blood Jewel lies buried. The backstory was quite simple. The warlock Amren was ordered by his mistress to find and bring her the Blood Jewel. The elves searched long for the gem and finally learned that it was hidden in a secluded temple of Law high up in the Black Mountains. The gem was hidden centuries ago during an attack by the servants of her Demonic Highness Manaar. The priests of Law were all slaughtered and the secret of the hidden gem forgotten except by the spirits of the dead who now have whispered the place of hiding to the dark elves during their necromantic rites.

Amren selected a small group of warriors to help him sneak into the ruins of the once great temple. But the servants of Manaar still dwell in the place and praise their demonic goddess with feast of blood each new moon. Amren’s elves therefore captured and bribed the goblin Bik, who served as guard in the ruins, to escort the warband through the secret, unwatched passages leading into the core of the ruins where the gem lies buried. The warlock Amren also chose to hire the muscles of Melvyn, a huge ogre mercenary willing to embark on the adventure for ample payment in gold and carry the equipment needed for climb through the steep mountains.

Thus armed and ready the dark elves entered the heart of the temple, ready to storm in, grab the jewel from its hiding place beneath an old statue and get out of the temple as fast as possible. This however proved more difficult than anticipated. The ever watchful demon Manaar alerted her servants to the presence of intruders and soon the dwellers from underneath the ruins were milling forth to kill the elves.

Amren and his brave company succeeded in grabbing the gem and almost succeed in taking it out of the ruins. In the end however the forces of Manaar cornered the last elves and one by one the last ones fell heroically until the last survivor was Melvyn, who sneaked out while no one was watching.

What a great game we had with good character developments during the game and lots of in-character interactions and empathy. This is really what all Oldhammer is all about for me.

Here’s a few random shots from the game. Sorry for the blurriness!

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Technicalities

The setup of the scenario is quite simple. A statue is to be placed in the middle of the battle field. Underneath this statue the blood Jewel is hidden. The statue has 6 wounds and T5. Melvyn is strong enough to move the statue by force. This takes two turns of undisturbed labour.

The elves enter the battlefield from one of the four corners chosen randomly. As long as the goblin scout Bik is alive they may leave the battlefield through any corner they wish (due to his knowledge of the ruins); if he is dead they have to leave by the way they entered.

We did not use any unit formations during the game. All miniatures counted as single models and acted as such. We also ignored all rules of panic, but used the rules for push backs and fear.

 

The servants of Manaar

The dark elves are hugely outnumbered but the enemies keep entering the battlefield in random numbers and from random sides of the table. Here is the list of the inhabitants of the temple:

 

1  Giant rats [10]

2  Guard dogs [10]

3  Goblins [24]

4  Goblins with bows [6]

5  Orcs [24]

6  Orcs with bows [6]

7  Skavens [6]

8  Cultists [12]

9  Hobgoblin overseers [3]

10  High-priests of her Demonic Highness Manaar [3]

11  Ronk the Troll*

12  Lucia – The Chosen of her Demonic Highness Manaar* 

The ones marked with an * are single characters.

 

Each turn the player defending the temple rolls a D12 to see which type of creature arrives and a D6 to see their numbers. Then a D4 is rolled to see from which side of the table they enter. The creatures always arrive outside their charge range from potential enemies. The number marked [] is the total amount of each creature in the temple. Once all have arrived on the table they are discounted from the list and the player rolls again to find a new result.

 

That is more or less it. We applied some special rules to the game. Rules for the use of rope and some other small stuff taking inspiration from the terrain and scenery used. Do the same. Look at the battlefield and make it interact with the game.

 

Dramatis personae

First we the elves and then the creatures. We printed the pictures of the elves and used them as cards during the game.

Amren

Tuas Melvyn Maela Drestina Cynbel Bik Aedha

 

The Dwellers in the Temple

1. Giant Rats

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WS BS S T W I A LD INT CL WP
6 2 0 3 3 1 3 1 4 4 5

5

Poison bite +1 to S

 

2. Guard Dogs

M

WS BS S T W I A LD INT CL WP
6 3 0 3 3 4 4 1 6 4 6

6

 

3. Goblins

M

WS BS S T W I A LD INT CL WP
3,5 2 3 3 3 1 2 1 5 5 5

5

Light armour, shield, hand weapon

 

4. Goblins with bows

M

WS BS S T W I A LD INT CL

WP

3,5 2 3 3 3 1 2 1 5 5 5

5

Light armour, shield, short bow (16”/S3)

 

5. Orcs

M

WS BS S T W I A LD INT CL WP
3,5 3 3 3 4 1 2 1 7 5 7

7

Light armour, shield, sword

 

6. Orcs with bows

M

WS BS S T W I A LD INT CL WP
4 3 3 3 4 1 2 1 7 5 7

7

Light armour, Sword, Bow (24”/S3)

 

7. Skavens

M

WS BS S T W I A LD INT CL WP
5 3 3 3 3 1 4 1 6 6 5

7

Sword, light armour, shield, sling (S3 / range 18” / can fire 1 or 2 shots)

 

8. Cultists

M

WS BS S T W I A LD INT CL WP
3,5 3 3 3 3 1 3 1 7 7 7

7

Light armour, shield, sword

 

9. Hobgoblin overseers

M

WS BS S T W I A LD INT CL WP
3,5 5 3 4 5 2 4 3 8+1 6 6

6

Light armour, two-handed sword

 

10.  High-priests of her Demonic Highness Manaar

M

WS BS S T W I A LD INT CL WP
3,5 5 5 3 3 2 5 2 8 8 8

8

Light armour, sword

 

11. Ronk the Troll

M

WS BS S T W I A LD INT CL WP
6 4 1 5 4 5 2 4 4 5 6

6

Club/Vomit/Thump 

 

12.  Lucia – The Chosen of her Demonic Highness Manaar 

M

WS BS S T W I A LD INT CL WP
4 5 4 4 4 2 4 3 8+1 9 7

7

Heavy armour, hand weapon, shield, Roll D3 Chaos attributes

 

 

 

Cheers

Martin

 

 

 

 

 

 

 

Hobgobladi-Hobgoblada life goes on…

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It’s been a while. Too many project, too little time but you know the drill. I have been planning to do a short write-up of the game we played last month but somehow I never got around doing so. I still hope to do at least some small thing concerning the game but for now I’ll just show you what I’ve been working on lately.

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These seven, nasty chaps are Grenadier hobgoblins from 1990-91, of course sculpted by the master of the gnarled look Nick Lund. I really dig these models. As Claus said when I showed him the first three I finished: “very black metal!” And indeed they do look very evil and very metal. Their uniform hair and equipment made me choose to paint them in the same colour scheme. I chose some rather bright colours (red, blue and green) but dirtied them down and used grey in my highlights to flatten the intensity. This worked quite well I think.

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I’m also fairly pleased with the skin tone. The first hobgoblin turned out rather yellow and I’ll probably at some point go back and change it (yeah right, as if!) to fit the bone-like colour of the rest. The details on the models are rather flat and slightly blurry, especially around the faces, which made them far from easy to paint and they took quite some time to finish. Especially the standard-bearer, who I by the way suspect is not sculpted by Nick Lund but only sculpted in the style of Lund. At least he is remarkably different from the rest of the guys.

The idea for the colours of the hobgoblins came from this samurai drawing

The idea for the colour scheme of the hobgoblin uniforms came from this samurai drawing

Having done seven hobgoblins in a row I once again learned why I’ll never be able to finish a whole army of anything. Five models of the same type is my limits, anything beyond that bores to death.

Hopefully I’ll be back soon. I’m doing old Citadel greenskins again now.

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