Muslog the Mutant

Here is another single mini post. Not that I haven’t been painting any new stuff, but I have not had the time to get my act together and take pictures of the stuff I have been working on recently. It is mostly fantasy minis, as I am prepping for a WFB scenario we are playing at the end of this month.

But down to business. Here we have an odd mutie. I am not sure who sculpted or produced it, but I guess that he is intended as some sort of fantasy football player in the Blood Bowl-vein. Let me know if you can identify him for me.

However, in my world he is now serving as a sad mutant bandit. I gave him a quick conversion and armed him with the chainsword, thus making him quite fierce in close combat as he fights with the armour and sword as well as the quirky flipper-like tentacle.

The sculpting is by no means a masterpiece, but I quite like him and I think he will serve nicely in the Rogue Trader campaign we are embarking on very soon, but more about that in a future post.

Thanks for stepping by

– Martin

No Siouxsie but definitely a Banshee

Here’s a quick and dirty paintwork I finished some weeks ago. A banshee produced by Ral Partha for the Ravenloft boxset released in the early 90’s for TSR. The minis in the box were all nicely sculpted by Dennis Mize in 25mm. For some reason however, the banshee in the set is rather large, 28mm in fact, which makes her fit perfectly with my other ethereal spirits.


I have had the set since it came out and the banshee was laying around in my lead mountain with her original 90’s paintjob from back then. I am soon to play a scenario with undeads and thus decided to revisit the model and include her among the ghosts featured in the game.
As I said, the model works well, and the sculpting is well-crafted. My only quibble with the mini is in fact her long hair down her back, which seems a bit underdeveloped. There is a lot of wasted potential here for some dynamism, enhancing the ethereal nature of the model.


As you can see I went with a more modern GW approach to the painting, which works well, I think. I really like this ghostly style and it is fast to produce, which only makes it better. It is, by the way, fun to see what happens to the model and how fast it looses its ghostly feel when painted with multiple colours.

Two bad guys

Here’s a quick little update with some slightly bad photos. Sorry. The first one on the right is of course a Necromunda ganger from the house of Cawdor. I often find the classic Necromunda minis slightly too cartoony for my tastes, but this model I rather like. There is something delightful in the mixture of grim bestiality and looney over the top violence in the model, which is quite catchy. He was also fun to paint. I attempted to keep the paintjob simple and to give him a sort of urban camo-feel, which I think works well with the model.

The heavy ganger’s partner in crime is one of the hybrids – this one a squat hybrid, I believe, sculpted by Bob Olley for Uscarl Miniatures. It’s a great little mini which almost, but not completely, catches the vibes of the original hybrids produced back in the day. I also here kept the painting simply and the colours fairly muted to give retain some of the down to earth feel of his squat background.

I also, obviously, took inspiration from the great work mr. Asslessman did on this little range.

There is more in the pipeline. Stay tuned if you are interested.

 

Cheers

Matin

Isle of Dread, Chapter 5: Grave robbing

Just before Christmas we managed to get in another session in our Isle of Dread campaign. This time the scenario had the character of an encounter, leaving it up to Malcom and his party for how long they wanted to stick around. The story went something like this:

Malcon and his group are still trekking northwards trough the steamy jungle, heading for what they suppose is an ancient temple ruin in the heart of the island. While some riches and much experience has been gained so far, the trip has also begun to take its toll on the party, and two members of the group have died so far.

While scouting ahead the little halfling thief Jolly Drake discovered what he believed to be some sort of old burial ground. He also found a cave in the rocky hills leading into a tunnel. Hurrying back with this message, it did not take long for Malcon to decide that it might be a worthwhile little detour. He thus decided to leave the barbarian Ghimar and two men-at-arms outside the cave, guarding the pack mules and Azza, an amazon the party has taken as a prisoner during the last encounter, and now bringing along as a potential information source or leverage.

In and down underground they went and things soon proved difficult, as the place was guarded by undead creatures. The group succeeded and plundering some treasure, but a host of walking skeletons caused problems and when a huge, undead creature all of a sudden awoke from its slumber, things looked dire. Nevertheless, Malcon and his group succeed in dissolving the undead giant in what only can be characterized as a very close shave. They had collected some gems, a scroll with some spells and a magic cloak, which they decided was enough. The group left the crypt, only to discover that another fight had taken place outside the cave opening, where small kobold-like creatures, armed with slings and clubs, had attacked the men guarding the entrance to the cave. Also here things went in favour of the group, but the pesky little creatures killed one of the men-at-arms, making it a bitter victory for the group, who now could continue their journey northwards. spelunking

So, this was the story in this session. A fun game, which took place at two different tables. This made things slights chaotic, but also fun, as the situations were very different.

As you can see, the “dungeon” was very primitive. It was really just pieces of painted cloth with some dirt here and their. Nothing fancy, but it worked, and may not win any prices for ingenuity, but it was an easy way to get the party below ground, without spending too much time prepping for the scenario. If you fancy sending your minis below ground, I would certainly recommend this type of dungeon, as it gives slightly more than merely painting the thing on paper, but only requires a minimum of extra effort.

This is how It all looked.

The table with the entrance to the cave

The “dungeon”

Malcon and his party going spelunking in the ancient crypt

Ghimar standing guard

Plundering an old grave

Kobold-like creatures sneak up on Ghimar and the two other guards

Ghimar defending the their equipment

More action in front of the cave

The restless dead rise

The dead are coming for the intruders

Peter the Melancholic looking for treasure

The dead are closing in

Still fighting outside the cave

The skeletons are putting the pressure on Malcon and his men

Something ancient stirs in the crypt

Ricco, Peter and Kenza run out to get Ghimar down underground but soon decide that there is no time and return to the cave

Malcon has no choice but to face the giant creature

The final battle in the crypt

More Moon-Age Miniatures

So it has been a while but December has a certain way of keeping everybody busy – myself included. At the moment I am painting wood elf cavalry but here we continue in the SF category with some old lead.

On the left we have one of Bob Olley’s enigmatic creations from the Rogue Trader era. While painting this guy I was more or less felling like I was doing it without knowing what I was painting – a feeling you sometimes get when working on his minis. It is rather hard to make sense of the head on this one and Mr. Olley kindly decided to help the painter by dotting the eyes of the model. This turned out slightly cross-eyed, adding to the bizarre appearance of this mutant(?). I like the mini, but frankly it is not one of my Olley favorites.

The guy on the right is of an older vintage. It is an 25mm Andorian from the Star Trek universe produced by Ral Partha around 1979. The mini is very cool and he works perfectly as some sort of diminutive space alien next to my Citadel minis. Ral Partha produced three of these Andorians. I have them all in the collection and after having painted this one I am looking forward to finishing the two others.

 

Stay tuned.

Martin

Mercenaries

Here we have my take on two models from Krakon Games’ fine Star Grind range. I really like the range for all its eclectic, Sci-Fi oddness with just the right amount of old school feel in the mix. And this, without a doubt, also goes for the two models here.

The big chap is clearly a riff on the beloved Ludo from Labyrinth and what a great idea. The mini is slightly crude in the sculpting; the fur seems a bit basic and the face is very flat, but somehow it nevertheless all works. It is a two-part model and I’m not sure if the tail, despite being pinned to the body, will stay put during the frenzy of gaming I plan to put him through at some future point. We will have to see about that.

Ludo from the movie Labyrinth

Hammerhead, the other mini, is another delightful fellow with clean sculpting and crisp details. I am very pleased how he turned out. The alien feel is great and I love the deadpan, inscrutable expression on his face.

Now I’m looking forward to more goodies from Krakon Games.

A few more goblins

Here is the last batch of goblins I finished before we played the Blood in the Mud scenario. They are all of a very nice vintage, however, I must admit that the star among them is the standard-bearer. He is, of course, sculpted by the always enigmatic Bob Olley. I love this mini and the two-faced banner, which Goblin Lee rightly has pointed out, is very reminiscent of something Ian miller could have created.

As with the other orcs and gobbos I finished over the last months, I changed the skin tone slightly to make them more diverse. There is really no plan to the colours I choose, which is a bit of a gamble, but in the end, I mostly like the result and I really appreciate the diversity this adds to the gobbos.

Now it is time to work on new painting projects, which I am fairly excited about, as greenskins have started to bore me rather much.