A few weeks ago we had the chance to play the 2nd ed. WFB scenario called “Blood on the Snow” by Matt Connell, published in White Dwarf 91 (1987). It is a four player story which, at least on the surface, pitches dwarfs and humans against a band of respectively orcs and goblins. It is a rather fun scenario with lots of potential as each player has objectives, which very likely will run contrary to otherwise obvious alliances.
The backstory is basically that a keep, built to guard a cave connected with the cult of Sigmar, has fallen into the hands of vile greenskins. The keep was manned by dwarfs, when it was overrun, and now two small armies of men and dwarfs trying to reclaim the place from the invaders.
My battered copy of White Dwarf 91 (1987)
The scenario takes place during the early winter and it thus suggests the use of snow terrain, which is cool, but I did not have any and we therefore renamed the scenario “Blood in the Mud” and placed the story during the early spring instead, when the valley was filled with mud, not snow.
Beyond this change I also added a few components to the individual armies in order to create a bit more diversity and invest the game with further dynamics. A few simple things, such as giving the orcs an owlbear for instance. Otherwise we ran the thing more or less as written. With some banter, beer drinking and smoke breaks it took us roughly seven hours to play, which was longer than expected, but perfectly doable for a Saturday where we began around noon.
The table lay-out as depicted in White Dwarf
It was a close shave, but in the end the dwarfs and humans conquered the keep and kicked the orcs and goblins out of the valley. This was by no means a given and the game thus had a lot of great tension. The overall winner was the human fraction, who succeed in gaining most of their objectives, and the bigtime loser was the orcs who undoubtedly have the toughest task in the scenario, as they pretty much are left to defend the keep while the goblins are allowed to roam the battlefield as they please.
If interested, you can find the individual rosters here:
Blood in the mud_dwarf roster
Blood in the mud_human roster
Blood in the mud_orc roster
Blood in the mud_goblin roster
And here you can see the checklists for the individual objectives:
Blood in the Mud_Victory Points
For the whole backstory you will have to dig out the old issue of WD.
This is what the game looked like. I am sorry for the slightly dark pictures. We played in a somewhat murky room, which did not allow for good photos.
The battlefield as it looked in our interpretation
The armies are advanciong
Singing pilgrims on their way to free the captured Cave of Sigmar
Dwarfs marching into the valley
The goblins rushing out from their Winter camp in Sigmar’s sacred cave which probably would need a reconsecration after having housed the little gobbos for an entire winter
Wolf riders were the first to leave the cave. Note the stone thrower in the background. This machine really proved lethal during the game
Wolf riders again
Humans moving into the valley
Orc archers leaving the keep to take up a position outside the walls
Humans advancing through the small farm established by the dwarfs in the valley
Orcs with spear ready to defend the bridge
Wolf riders fleeing in panic through the farm after having been hit with a stone from their own stone thrower…
Goblins fleeing towards the advancing dwarfs after having seen their wolf ridring friends on the run
The owlbear slowly moves across the bridge
The dwarfs have to make up their mind – should they face the owlbear or go straight for the bridge?
The troll, a part of the goblin army, was more or less stupid the whole game, but it still managed to hassle the human troops quite a lot.
The dwarfs ready to cross the bridge
Humans and goblins clashing
Human Archers and men-at-arms fighting the stupid troll who kept regenerating wounds
Enemies facing each other while arrow flew both ways
Goblins approaching the dwarfs
The dwarf crossbows succeeded in killing enough orcs to make them flee back into the keep, which inflicted more panic and thus dissolving the orc force, leaving the keep wide open.
The final combat ends. The pious monks ran the last goblin unit off the table and thereby the cave and the keep was recaptured from greenskins