Aggressive, green hoi polloi

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This is my latest effort; yet another small band of greenskins. Painting them was pure comfort food as these models simply sparkle with character and overall greatness. There’s not much to tell about them. All except one are classic Citadel greenskins from around ’87 – although the goblin with the shield might be a year or two earlier.

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The exception is a fine goblin by Crooked Claw Miniatures. The mini was clearly sculpted in a classic punk outfit with studded leather west, mohawk and a Sid collar. Picking up on that I decided to do the paint-job in the same spirit, keeping the leather black, the studs steely, the nails red and plenty of eyeliner for the guy. What fun.

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I hope you like them. I certainly do.

Cheers

Martin

 

 

 

 

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More mean, green dum dum boyz

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Yep, I’ve been painting greenskins again. As always they were a joy to paint. The goblins are not among the greatest figures of their kind but I really do like the little skinny fella with his hair in a knot. I guess he is one of the gobbos sculpted by the Perry twins but here I might be mistaken. The mini looks like a miniature orc and especially his face is very different from the usual facial features sculpted by Kev Adams.

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And speaking of Kevin Adams, the heavily armoured night goblin champion is undeniably not one of my favorite goblins. The mini is clumsy and lacks both character and a sense of dynamic quality. A trait which I think is characteristic of the goblins from around this time (the early 90’s).

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The two orcs were sheer pleasure to paint. Especially the hooded orc is great with the ragtag spear and his evil yet slightly stupid facial expression. Minis like this one is exactly why I keep returning to the Citadel greenskins from this periode.

 

 

Well, that’s it for now.

Cheers

Martin

 

 

Temple of the Blood Jewel

 

 

During the last week of April we played a small game of Oldhammer. A fierce struggle between a band of badass dark elves and the sinister inhabitants of an ancient, ruined temple deep in the Black Mountains where the fabled Blood Jewel lies buried. The backstory was quite simple. The warlock Amren was ordered by his mistress to find and bring her the Blood Jewel. The elves searched long for the gem and finally learned that it was hidden in a secluded temple of Law high up in the Black Mountains. The gem was hidden centuries ago during an attack by the servants of her Demonic Highness Manaar. The priests of Law were all slaughtered and the secret of the hidden gem forgotten except by the spirits of the dead who now have whispered the place of hiding to the dark elves during their necromantic rites.

Amren selected a small group of warriors to help him sneak into the ruins of the once great temple. But the servants of Manaar still dwell in the place and praise their demonic goddess with feast of blood each new moon. Amren’s elves therefore captured and bribed the goblin Bik, who served as guard in the ruins, to escort the warband through the secret, unwatched passages leading into the core of the ruins where the gem lies buried. The warlock Amren also chose to hire the muscles of Melvyn, a huge ogre mercenary willing to embark on the adventure for ample payment in gold and carry the equipment needed for climb through the steep mountains.

Thus armed and ready the dark elves entered the heart of the temple, ready to storm in, grab the jewel from its hiding place beneath an old statue and get out of the temple as fast as possible. This however proved more difficult than anticipated. The ever watchful demon Manaar alerted her servants to the presence of intruders and soon the dwellers from underneath the ruins were milling forth to kill the elves.

Amren and his brave company succeeded in grabbing the gem and almost succeed in taking it out of the ruins. In the end however the forces of Manaar cornered the last elves and one by one the last ones fell heroically until the last survivor was Melvyn, who sneaked out while no one was watching.

What a great game we had with good character developments during the game and lots of in-character interactions and empathy. This is really what all Oldhammer is all about for me.

Here’s a few random shots from the game. Sorry for the blurriness!

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Technicalities

The setup of the scenario is quite simple. A statue is to be placed in the middle of the battle field. Underneath this statue the blood Jewel is hidden. The statue has 6 wounds and T5. Melvyn is strong enough to move the statue by force. This takes two turns of undisturbed labour.

The elves enter the battlefield from one of the four corners chosen randomly. As long as the goblin scout Bik is alive they may leave the battlefield through any corner they wish (due to his knowledge of the ruins); if he is dead they have to leave by the way they entered.

We did not use any unit formations during the game. All miniatures counted as single models and acted as such. We also ignored all rules of panic, but used the rules for push backs and fear.

 

The servants of Manaar

The dark elves are hugely outnumbered but the enemies keep entering the battlefield in random numbers and from random sides of the table. Here is the list of the inhabitants of the temple:

 

1  Giant rats [10]

2  Guard dogs [10]

3  Goblins [24]

4  Goblins with bows [6]

5  Orcs [24]

6  Orcs with bows [6]

7  Skavens [6]

8  Cultists [12]

9  Hobgoblin overseers [3]

10  High-priests of her Demonic Highness Manaar [3]

11  Ronk the Troll*

12  Lucia – The Chosen of her Demonic Highness Manaar* 

The ones marked with an * are single characters.

 

Each turn the player defending the temple rolls a D12 to see which type of creature arrives and a D6 to see their numbers. Then a D4 is rolled to see from which side of the table they enter. The creatures always arrive outside their charge range from potential enemies. The number marked [] is the total amount of each creature in the temple. Once all have arrived on the table they are discounted from the list and the player rolls again to find a new result.

 

That is more or less it. We applied some special rules to the game. Rules for the use of rope and some other small stuff taking inspiration from the terrain and scenery used. Do the same. Look at the battlefield and make it interact with the game.

 

Dramatis personae

First we the elves and then the creatures. We printed the pictures of the elves and used them as cards during the game.

Amren

Tuas Melvyn Maela Drestina Cynbel Bik Aedha

 

The Dwellers in the Temple

1. Giant Rats

M

WS BS S T W I A LD INT CL WP
6 2 0 3 3 1 3 1 4 4 5

5

Poison bite +1 to S

 

2. Guard Dogs

M

WS BS S T W I A LD INT CL WP
6 3 0 3 3 4 4 1 6 4 6

6

 

3. Goblins

M

WS BS S T W I A LD INT CL WP
3,5 2 3 3 3 1 2 1 5 5 5

5

Light armour, shield, hand weapon

 

4. Goblins with bows

M

WS BS S T W I A LD INT CL

WP

3,5 2 3 3 3 1 2 1 5 5 5

5

Light armour, shield, short bow (16”/S3)

 

5. Orcs

M

WS BS S T W I A LD INT CL WP
3,5 3 3 3 4 1 2 1 7 5 7

7

Light armour, shield, sword

 

6. Orcs with bows

M

WS BS S T W I A LD INT CL WP
4 3 3 3 4 1 2 1 7 5 7

7

Light armour, Sword, Bow (24”/S3)

 

7. Skavens

M

WS BS S T W I A LD INT CL WP
5 3 3 3 3 1 4 1 6 6 5

7

Sword, light armour, shield, sling (S3 / range 18” / can fire 1 or 2 shots)

 

8. Cultists

M

WS BS S T W I A LD INT CL WP
3,5 3 3 3 3 1 3 1 7 7 7

7

Light armour, shield, sword

 

9. Hobgoblin overseers

M

WS BS S T W I A LD INT CL WP
3,5 5 3 4 5 2 4 3 8+1 6 6

6

Light armour, two-handed sword

 

10.  High-priests of her Demonic Highness Manaar

M

WS BS S T W I A LD INT CL WP
3,5 5 5 3 3 2 5 2 8 8 8

8

Light armour, sword

 

11. Ronk the Troll

M

WS BS S T W I A LD INT CL WP
6 4 1 5 4 5 2 4 4 5 6

6

Club/Vomit/Thump 

 

12.  Lucia – The Chosen of her Demonic Highness Manaar 

M

WS BS S T W I A LD INT CL WP
4 5 4 4 4 2 4 3 8+1 9 7

7

Heavy armour, hand weapon, shield, Roll D3 Chaos attributes

 

 

 

Cheers

Martin

 

 

 

 

 

 

 

Mixed gobbos for your pleasure

It’s been a while. I’ve been swamped with work and only found time to do some short paint sessions since the beginning of the month. Sadly this appears to continue at least for another few weeks, but I’ll probably be able to fit in some occasional painting. At least that’s what I hope. I have 18 eager snotlings awaiting my brush on the workbench, but more about them in a later post.

Here you see what I have almost finished. Five gobbos – the oldest is the little fella in the middle. A so-called Lesser Night Goblin sculpted by the Perry twins around 1983. I have quite a few of those in the leadpile and I for some reason really like these gnomish goblins. They are quite different from the Citadel goblins we came to know from the mid-80’s but their minute appearance certainly is charming and I would really like to do something more with these lesser goblins.

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Then you see three goblins from around 1987. The one with the shield and the chap holding a spear are excellent sculpts while the one with the bow is suffering from some awkward details and a slightly, unintentionally deformed face. He looks good from a distance but the sculpting doesn’t really hold up to closer inspection.

Finally the one on the far right is a Crooked Claw Goblin. A decent mini, although the body perhaps is a bit too rotund or trunk-like, but nothing which should keep you from getting one yourself.

There is not much to say about the paintwork. The skin turned out slightly lighter than intended but that’s how it goes with my greenskins. They seem to end up a bit different each time, which is probably because I don’t really have a preferred method to do the green skin. I added some poppie-like flowers to two of the bases.

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As you can see I still need to finish the bases but that’s the easy part and something which I even might do tonight.

Cheers

 

The last monks (honestly!)

This weekend we finally played Marktag Bloody Marktag and as the amateur I am, I of course forgot to bring my camera. I took some photos with my phone but they ended very random and of poor quality. Alas, what turned out to be a quite fun endeavor was left undocumented. Oh well. I’ll try to do something with the pics I did take and probably make some sort of proper presentation of the scenario at a later stage. Right now I need to digest the whole thing for a while.

But let me tell you this, the monks of St Gotthard never saw what hit them. The undead force attacking the monastery came crawling through the dusk and took the poor monks and their guests by complete surprise. They never managed to organize their defenses and the skeletons and ghouls attacking thus ploughed through their opponents, setting fire to buildings and spreading fear. It was quite cool actually, although Rasmus playing the monks gradually lost any hope of repelling the attack.

After last weekend I haven’t touched a brush but my appetite for new projects is already slowly returning.   However, here you see the five last monks I finished before leaving. If you have been following these posts you’ll probably know the drill. The colours are the same and the manufacturers are also more or less so. From left to right you see a monk from Black Tree Design, an old Metal Magic monk, One of Foundry’s “jolly monks”, and the next one is another fella from Black Tree. Finally we have a cleric from Citadel. Frankly I’m not sure if this is a man or woman. I always assumed it was a woman and in our scenario we used her as the nun Ulrike Herberiner. Nevertheless while painting the mini I started to wonder if this indeed is a woman. It could easily be a slightly feminine chap. Well, she/he is a nice mini although the use of crosses in fantasy settings always seems slightly odd.

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Any thoughts on the monks (and nun/cleric?)?

Up next on my workbench is this lot of fierce, delightful goblins. A nice mix of old, very old and very recent minis. This is going to be a nice change of pace after having painted monks and adventurers these last two months.

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Cheers and good times

Martin

 

 

A bunch of slave creatures

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This is one of my recently finished projects. As some of you perhaps will remember I bought a large, mixed lot of minis fairly cheap this spring. In the lot this little group of figures immediately caught my eye. Honestly I really don’t know why – they are smallish, badly cast and rather messy. Nevertheless I like them and painted them up to be used as weird, kobold-like slave creatures in the scenario we played last week. Armed with slings they served the archmage Altarus nicely in the defense of his tower and were the cause for some good laughs – especially after Claus declared that they were firing their own dried feces as ammunition!

The paintjob was fast, if not rushed, and frankly the minis don’t invite to more thorough work. They are severely flawed in the casting and the details are in many cases almost blurred beyond recognition. In fact I still don’t know what these ratty little fellas are or who produced them. My guess would be that they are some sort of oriental goblins by Grenadier during the mid-80’s but that’s only guesswork. Can you identify them?

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Here’s a photo of the fellas in the state I bought them in.

before

 

We played ’A Bridge over Troubled Water’

This Thursday I finally got around to play Paul’s ’A Bridge over Troubled Water’ scenario. The game has been a long time in coming and it certainly was worth the wait. I played with my pal Rasmus aka The Mosh-Pit Maggot at house in Jutland. Most of the minis used were mine, while we used most of his terrain as well a few of his models (the mounted ones).

We played the scenario with WFB3rd rules and adjusted the scenario and the names slightly to fit our ongoing series of battles revolving around the robber baron Alban von Edelhahn dwelling in the Black Mountains. I dare not call it a proper campaign, but it is certainly slowly getting to feel like one. This was the fourth skirmish we have played with Alban as the central character.

The lighting in the room where we played wasn’t particularly photo friendly and midway through the game I forgot to take pictures. The fog of war and all that! What I can show you here is thus mainly some pics for the sake of atmosphere. I also need to get better at taking these battle-pictures. My close-ups ended up completely blurred or overexposed due to the flash.

The greenskin forces of Ozgut - the up-and-coming orc champion

The greenskin forces of Ozgut – the up-and-coming orc champion

The scenario worked very well I think. The table looked a bit empty due to a limited amount of terrain, but once we got started it came together nicely. We agreed that crossing the river reduced movement to a quarter; this was perhaps too harsh as my orcs would experience. That being said I would certainly include more bushes and trees on the table to make it come more alive, if I was to play the scenario again.

The actual combat was a pure massacre. Alban von Edelhahn and his retinue had entered the valley to slay Durk the Troll living under a bridge over the river running through the area. They arrived in the valley just as Ozgut, an orc champion, was approaching the very same bridge in order to tame Durk.

The battlefield

The battlefield

Seeing the greenskins approach Alban ordered his men to take up a defensive position and then began firing volleys of arrows on the approaching orcs and goblins. Ozgut send his two wolves, Snapjaw and Snagtooth, across the river in an attempt to outflank Alban’s men and create some havoc among the humans. At the same time Durk got a whiff of the approaching human archers taking up their position next to the abandoned toll house by the bridge.

Durk charged out from underneath the bridge but was hit by several arrows causing wounds he failed to regenerate. Badly hurt Durk charged Alban von Edelhahn, but failed miserably in the attempt to wound him. After this Alban served a single blow to the troll and surprisingly killing the beast. This of course was a major and rather sudden setback for Ozgut and his greenskins.

The greenskin forces sneaking out through the thickets

The greenskin forces sneaking out through the thickets

The wolves crossed the river and were met by the ever-busy Alban and his hot-blooded nephew Heinrich von Edelhahn who had charged the two wolves head over heels. Snapjaw caused a wound on Heinrich before the wolf was slain by Alban, where after Snagtooth turned around and fled the combat.

Meanwhile Alban’s astronomer and counselor, the alchemist and mage Simon Rotkopf had positioned himself in front of the bridge, waiting for the approaching unit of 20 goblins led by Frinkelgob. Ozgut and his orcs were following right in the heels of the goblins and steadily suffering casualties from the arrows raining down on them. Even Alban was amazed by the success of his five archers and five men equipped with crossbows!

Alban von Edelhahn and his men taking up their defensive positions

Alban von Edelhahn and his men taking up their defensive positions

Once the goblins set foot on the bridge Simon Rotkopf released his Windblast spell and not only incapacitated the goblins, he also blocked the bridge for the orcs, leaving them stranded while the arrows kept striking home. He result wasn’t pretty. Ozgut lost all but one of his orcs and fled the table. Once Ozgut took to the hills the goblins turned around as well and Alban could celebrate his victory.

Well, as it perhaps shows, Rasmus was incredibly lucky during the game. He kept making every roll and I failed equally often when rolling for the greenskins. At least Ozgut survived to fight another day and he is certainly looking for a chance to get back at Alban.

Orcs snaking out of the forest while Snagtooth and Snapjaw are heading for the river

Orcs snaking out of the forest while Snagtooth and Snapjaw are heading for the river

The entire thing took about three hours to play, which includes setting up the table and making all the initial rolls etc. Not bad for a Thursday night.

Thanks to Paul for writing the scenario!

Alban von Edelhahn's troops

Alban von Edelhahn’s troops

 

The slow approach of the ords and goblins

The slow approach of the ords and goblins

_The goblins still have a way to go in order to reach the bridge

The goblins still have a way to go in order to reach the bridge

 

Snapjaw and Snagtooth by the river

Snapjaw and Snagtooth by the river

 

Alban's forces are ready!

Alban’s forces are ready!

The terrible troll Durk emerges from underneath the bridge

The terrible troll Durk emerges from underneath the bridge

Durk the Troll - soon to be Durk the Pincushion!

Durk the Troll – soon to be Durk the Pincushion!

Durk with one wound left!

Durk with one wound left!